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Its Kickstarter page markets the game as a fusion between Massively Multiplayer Online Games like World of Warcraft (for which a trading card game was previously published by Cryptozoic) and Trading Card Games. Hex was the subject of a very successful Kickstarter funding campaign, which raised over US $2,000,000 for a target of only US $300,000. Cryptozoic has recently filed its response to WotC’s claims, denying any liability.
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WotC alleges that the game Hex is a clone of Magic: the Gathering products (specifically, the online version also run by WotC and a separate series of computer games entitled “Duels of the Planeswalkers”), and so infringes a number of aspects of WotC’s intellectual property, including copyright, patent, and trade dress. In May of this year, Wizards of the Coast (or WotC), a Hasbro subsidiary that is responsible for publishing the successful tabletop games Dungeons & Dragons and Magic: the Gathering, filed suit in US District Court against Cryptozoic Entertainment and its related company Hex Entertainment, the developers of a digital trading card game called “Hex: Shards of Fate”. Magic: the Gathering v Hex: Shards of Fate
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The decisions raise the important and interesting question – can you protect the rules and implementation of a game? What about the characters and their interaction? Or is it only the visual, literary, and software elements of a game that can be protected? In these cases, law suits have been brought against alleged copycat games, relying on causes of action including copyright, trade dress and patent infringement. I hope its AI has a setting for incompetent folks like me.The gaming industry (and gamers) will be watching two recent US cases with great anticipation. Singleplayer is more likely to tempt me to give it a try however, given that Ben, with his years of Magic and other card game experience, found it difficult when playing online. We also previously sent Lord Ben into the game itself (probably Adam did it), where he found much promise among its multiplayer modes. “And,” insists Jones, “it doesn’t cheat.”
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It has to know how to play, understand every card in the game and, like any of Hex’s human opponents, be able to anticipate, to adapt and even to surprise.
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We recently sent Lord Paul Dean to visit Hex's developers and learn more about the singleplayer mode, including the AI that underpins it:ĭesigning the fundamentals of a card game is one challenge, devising an ever-growing roster of cards to play with is yet another, but what Jones’ team now have to do is create an artificial intelligence that presents a credible and capable challenge to players. Adam's deck "represents the forces of the three kingdoms fusing together to create an overwhelming force," and his cards allow him "to summon Lord Ben and Lord Alex." John and Pip can take them all, I bet.Īnyway. This is a lot like what happens at the end of each day in the RPS chatroom. The video shows combat through the dungeons of Fort Romor, at the end of which you battle against Lord Adam.
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The first in-game footage of the trading card game's PvE mode is below. Hex: Shards of Fate has been out and playable in multiplayer for some time, but its singleplayer mode - planned since its 2013 Kickstarter - is only now beginning to see the light of day.
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